txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

moving_icon_start
	cameraOffset x -0.02 y -0.009 z -0.01
moving_icon_end

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "TechnoAccessAbility"
Ability "AtlasDodge"
Ability "Wall_Jump"
Ability "Dash_Attack"
Ability "High_Jump"
Ability "Twirl"
Ability "Dig"
Ability "CanUseVineCutLEGO"
Ability "AtlasTrackingSquirrelGirl"
//Ability "CanUseShrinkBoxSwitch"
Ability "MinifigPhoneCamera"
Ability "HyperJumpSquirrelGirl"
Ability "Super_Strength"
ability "Type_Agility"
ability "Type_Claws"
//ability "SquirrelGirlHyperAttack"
ability "SquirrelKrawlieSwarm"
ability "SquirrelGirlShooting" (default_shoot_locator = 1)
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.030000, OffsetZ = 0.0, CharHeight = 0.39, ZoomMultiplier = 1.3 )
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "Idle", Idle2Anim = "Idle2", Idle3Anim = "Idle", Idle4Anim = "Idle" )
Ability "AddMaskWhenUnderWaterSquirrelGirl"
Ability "ImpliedInteractWithLegoSilver"
Ability "AudioReactionDataSquirrelGirlVOX"

//------------------------------------------------------------------------
// Character Card Icons
//------------------------------------------------------------------------
Ability "ATTRIBUTE_EXPLOSIVES"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "SquirrelGirlAcorn_Bolt" always_got away

default_item "SquirrelGirl_Claws_Left" always_got away
default_item "SquirrelGirl_Claws_Right" always_got away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "SquirrelGirlAcorn_Bolt"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_SquirrelGirl"

///	Per-Char Streaks  ///

	StreakInitializationData
		Life 0.2
		WidthScale 1.0
		MaterialScene  "VFX_Gen"
		MaterialSpecial "Streak_Default1"
		Colour 200 100 35 64
	EndStreakData